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Video Storyboards Explained: How to Plan an Explainer Frame by Frame
A video storyboard is the script turned into pictures: one frame per visual idea, each carrying what the viewer sees, hears and reads, and for how many seconds. It is where an explainer’s clarity gets designed, and the last point where changing your mind takes minutes. Here is what every frame needs, a template you can copy, and how to review a storyboard before animation starts.
What a video storyboard decides
Teams often treat the storyboard as a preview of how the video will look. The more useful view is that it decides where the viewer’s eyes go while the voiceover is talking. A script can say “the invoice is checked automatically”. Only the storyboard decides whether the viewer is looking at the invoice, the checkmark or the logo when they hear it.
That makes it the stage where three things get fixed: the order in which information appears, the one thing each moment points at, and the rhythm of the cuts. Visual style sits on top of those decisions. It follows them.
In our explainer video production process, the storyboard is the second of three sign-offs, after the script and before the first animation review. It usually takes about a week. Moving a frame in that week takes minutes; moving a scene once animation has started means redoing finished work.
The five things every frame carries
A storyboard frame is a small contract between the scriptwriter, the designer and the animator. Each one needs the same five fields, so nobody has to infer anything.
- Frame number and beat. Number frames in order and tag each with its script beat (hook, stakes, shift, how it works, proof, next step). Reviewers can then trace any picture back to its line.
- Visual. A rough sketch or screenshot, plus one sentence describing what is on screen and what moves. “Invoice slides in from the right; due-date field glows” is enough.
- Voiceover. The exact words from the locked script that play over this frame. Paste them; never paraphrase.
- On-screen text. Any label, number or headline the viewer reads, written exactly as it will appear. Keep it to a few words.
- Timing. Start and end time in seconds. This is the field teams skip, and the one that exposes an overcrowded script fastest.
Add a sixth column for motion or transition notes if the video leans on animated interface highlights. Terms such as style frames, lower thirds and scratch voiceover are defined in our video production glossary.
Storyboard template for explainer video projects
Copy this storyboard template for explainer video work into a spreadsheet or a slide per row. The prompts show what belongs in each column at three typical moments: an opening frame, a how-it-works frame and the end card.
| Frame | Visual | Voiceover | On-screen text | Timing |
|---|---|---|---|---|
| 01 Hook |
[The viewer’s situation, shown plainly. No logo yet. Sketch plus one sentence on what moves.] | [First line of the locked script, pasted exactly.] | [None, or one number that sets the scene.] | [0:00–0:05] |
| 0X How it works, step [n] |
[Product screen or diagram for this step. Name the one element to highlight and how: glow, outline, zoom.] | [The line that names that element.] | [Step label, two to four words.] | [Start–end; hold long enough to read.] |
| Last Next step |
[End card: brand, action, URL. Nothing else competing.] | [The call to action.] | [The action and the URL, exactly as spoken.] | [Final 5–8 seconds.] |
A filled-in example
The frames below storyboard the opening 52 seconds of the script written in our guide to the explainer video script. This is an illustrative example for a fictional product. “Tallyroom”, an invoice-processing tool, describes no real company or customer.
| Frame | Visual | Voiceover | On-screen text | Timing |
|---|---|---|---|---|
| 01 Hook |
Close on an email inbox; the unread counter climbs quickly. | It’s the last week of the month. | — | 0:00–0:04 |
| 02 Hook |
Pull back: invoice stacks tagged with three different currencies beside the inbox. | Your team has four hundred supplier invoices, three currencies and one shared inbox. | 400 invoices | 0:04–0:10 |
| 03 Stakes |
Hands typing invoice details into a spreadsheet; approval emails pile up at the side. | Every invoice gets opened, typed in and chased for approval by hand. | — | 0:10–0:17 |
| 04 Stakes |
One digit in a bank account number flips red; a supplier’s calendar turns a page. | One wrong digit in a bank detail, and a supplier waits another month to be paid. | Payment delayed | 0:17–0:25 |
| 05 Shift |
Brand mark resolves; the inbox counter drops to a short list of flagged items. | Tallyroom reads each invoice the moment it arrives, so your team starts the day with the checking already done. | Tallyroom | 0:25–0:35 |
| 06 How it works, step 1 |
An invoice is forwarded to a single address; the envelope lands in the product. | First, forward your invoices to one address. | 1. Forward | 0:35–0:40 |
| 07 How it works, step 1 |
Invoice view. Supplier, amount, currency and due date glow in turn, each on the word; a mismatched line is outlined in amber. | Tallyroom pulls out the supplier, amount, currency and due date, and flags anything that doesn’t match the purchase order. | Doesn’t match PO | 0:40–0:52 |
Frame 07 runs twelve seconds on purpose. It carries the product’s central idea, and the viewer needs time to follow four highlights and register the flag. The remaining steps, the proof and the end card would take roughly another eight to ten frames.
Script signed off, storyboard next?
Send us your locked script and product access. Our storyboard artists will turn it into timed frames, with the highlight for every step marked, ready for your review.
Plan your storyboard with us →How to make a storyboard for a video in six steps
If you are wondering how to make a storyboard for a video without an illustrator on the team, the answer is to start with the table and add drawings last. The sequence below works for a first pass by a marketer as well as for a studio artist.
- Start from a locked script. Storyboarding a draft script means storyboarding twice. Split the approved script into its beats before you open a drawing tool.
- Break each beat into visual ideas. A new frame starts whenever the picture needs to change: a new screen, a new step, a new person. As a rule of thumb, that happens every four to six seconds.
- Paste the voiceover into each row. Split lines where the visual changes, even mid-sentence. The split points become your cut points.
- Sketch roughly. Boxes for screens, stick figures for people, arrows for movement, screenshots for the product. The goal at this stage is agreement on content and order.
- Mark the one highlight per frame. Name the element the viewer should look at and how it is signalled: an outline, a glow, a zoom, a pointer.
- Time every frame. Read the voiceover aloud against a timer and write start and end times. Frames that feel rushed at reading pace will feel worse in the finished video.
Once the rough board is agreed, the storyboard artist redraws it in the chosen visual style, usually alongside a few finished style frames. Whether that style is illustrated character animation or interface-led motion design is a separate choice, covered in motion graphics vs animation.
Frame decisions the research supports
Most storyboard choices are craft. A handful have strong evidence behind them, and they happen to be the choices a storyboard is best placed to make.
Animate the change, keep the concept still
A meta-analysis comparing animation with static pictures found a modest advantage overall (d = 0.37) and a much larger one when the subject was procedural knowledge (d = 1.06).[2] In a storyboard, that means motion belongs on the frames where something happens in sequence: an invoice moving through approval, data flowing between systems. A frame that states a concept can hold still.
One highlight per frame
Across 103 studies, cues that point to what matters (highlights, arrows, colour) improved retention with an effect of g = 0.53.[3] The storyboard is where those cues are placed and timed to the word. Two competing highlights in one frame make the viewer choose, so give each frame one.
Visible chapters
A meta-analysis of 56 investigations found that breaking multimedia material into meaningful segments produced small to medium gains in retention and transfer.[4] Mark the boundary between steps in the storyboard: a step number, a clean transition, a short pause in the voiceover. The viewer should always know which step they are in.
Hold the important frames
Television research found that fast pacing combined with arousing content overloaded viewers and reduced recognition and recall.[5] Those were TV-era messages, but the lesson for the timing column holds: when a frame carries the product’s central idea, give it seconds. Save quick cuts for the lighter moments around it.
The full set of techniques, with the caveats on each study, is in our piece on explainer video techniques backed by research.
When to turn a storyboard into an animatic
An animatic plays the storyboard frames in sequence against a scratch voiceover, at the real timing. It is still rough: frames cut or slide between each other with little or no animation. What it adds is time. A storyboard on a page can look balanced and still play as a rush.
Build an animatic when any of these apply:
- The how-it-works section has several interface highlights that must land on specific words.
- The runtime is fixed by the placement, such as a 30-second cutdown or an event slot.
- Several stakeholders need to approve pacing, and a table of timings will not settle it.
- The video will be versioned into other languages, and you need to see where the timing is tight.
For a short, simple explainer, a well-timed storyboard is usually enough. For anything dense, the day or two an animatic adds is repaid the first time it shows a frame that needs three more seconds.
How to review a storyboard
A storyboard review goes wrong when reviewers judge the drawings. Rough frames are meant to be rough. Review the decisions instead, with the locked script open beside the board.
| Check | What to look for | Who checks it |
|---|---|---|
| Script match | Every voiceover line appears once, word for word, in order | Script owner |
| Accuracy | Screens, steps and data shown match how the product really works | Product manager |
| Focus | Each frame has one highlighted element, and it matches the word being spoken | Marketing lead |
| Timing | No key frame is shorter than it takes to read its text aloud twice | Marketing lead |
| Brand and compliance | Logos, customer names and claims are approved; nothing on screen is confidential | Brand or legal |
Collect comments against frame numbers in one consolidated set, then sign off once. For illustrated work, look at a studio’s past boards alongside its finished films; our guide to choosing an animation company in Singapore covers what else to ask.
Storyboarding for more than one market
An explainer made in Singapore is often versioned for Kuala Lumpur, Jakarta, Hong Kong or Sydney. The storyboard is the easiest place to plan for that, because every constraint is a layout decision.
- Room for longer text. Translated labels often run longer than English. Leave space around every on-screen word.
- Text on its own layer. Mark all on-screen text as editable, so it can be reset without redrawing the frame.
- A caption-safe zone. Decide where captions sit and keep product highlights out of that area.
- Symbols that travel. Hand gestures, colours and icons can read differently across markets. Flag any that need a regional check.
Voiceover, subtitles and which markets need which are covered in our guide to multilingual video localisation in Southeast Asia.
See storyboards become finished explainers
Browse the portfolio for explainers planned frame by frame, then tell us about your product and your markets. We will script, storyboard and animate it with you.
Start your explainer →The short version
A video storyboard decides where the viewer looks during every line of voiceover, and for how long. Start from a locked script, give each visual idea a frame, and fill five fields per frame: number and beat, visual, voiceover, on-screen text and timing. Animate the frames that show change, give each frame one highlight, make the steps visible as chapters and hold the frames that carry the central idea. Build an animatic when timing is tight, review the decisions against the script, and plan text space for every market before animation begins.
Frequently asked questions
What is a video storyboard used for?
A video storyboard turns the approved script into a sequence of frames, each showing what the viewer sees, hears and reads, and for how long. Teams use it to agree the visual plan before animation or filming begins. It is the last stage where moving a scene takes minutes, so settle every structural decision there.
How many frames does a storyboard for a 90-second explainer need?
Usually between 15 and 25 frames. As a planning rule of thumb, draw a new frame whenever the picture changes meaningfully, which in a B2B explainer happens every four to six seconds. The how-it-works section needs the most frames, because each step and each highlighted interface element gets its own. The hook and the end card need the fewest.
What is the difference between a storyboard and an animatic?
A storyboard is a set of still frames with notes; an animatic plays those frames in sequence against a scratch voiceover at the real timing. The storyboard settles what appears on screen. The animatic tests whether everything fits the runtime and whether each visual stays up long enough to read. Explainers with dense product sections benefit most from one.
Do you need drawing skills to make a storyboard for a video?
No. Stick figures, rectangles for screens and arrows for movement are enough for a first pass, because the storyboard's job is to agree content, order and timing. Many teams start with product screenshots pasted into a table. The studio's storyboard artist then redraws the approved plan in the chosen visual style, usually with a few style frames.
What should a storyboard template for explainer video projects include?
At minimum, five columns: frame number, visual description, the voiceover line, any on-screen text, and timing in seconds. Add a motion note column if the video relies on animated interface highlights. Keep one row per frame, and label each frame with its script beat, so reviewers can trace every picture back to the line it supports.
How should a storyboard plan for versions in Malaysia, Indonesia and Hong Kong?
Plan every frame for the longest language you will need. Leave room around on-screen text for translations that run longer than English, keep text on editable layers, avoid gestures and symbols that read differently across markets, and mark where captions will sit so they never cover the product. Share the storyboard with regional reviewers at the same checkpoint as your own team.
References
- Noetel, M., Griffith, S., Delaney, O., Harris, N. R., Sanders, T., Parker, P., del Pozo Cruz, B., & Lonsdale, C. (2022). Multimedia design for learning: An overview of reviews with meta-meta-analysis. Review of Educational Research, 92(3), 413–454. doi:10.3102/00346543211052329
- Höffler, T. N., & Leutner, D. (2007). Instructional animation versus static pictures: A meta-analysis. Learning and Instruction, 17(6), 722–738. doi:10.1016/j.learninstruc.2007.09.013
- Schneider, S., Beege, M., Nebel, S., & Rey, G. D. (2018). A meta-analysis of how signaling affects learning with media. Educational Research Review, 23, 1–24. doi:10.1016/j.edurev.2017.11.001
- Rey, G. D., Beege, M., Nebel, S., Wirzberger, M., Schmitt, T. H., & Schneider, S. (2019). A meta-analysis of the segmenting effect. Educational Psychology Review, 31(2), 389–419. doi:10.1007/s10648-018-9456-4
- Lang, A., Bolls, P., Potter, R. F., & Kawahara, K. (1999). The effects of production pacing and arousing content on the information processing of television messages. Journal of Broadcasting & Electronic Media, 43(4), 451–475. doi:10.1080/08838159909364504